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The map is surprisingly accurate and the tools to create the tour are very simple and easy to use. Having the word count there for you between triggers saves you from painting yourself into a corner right from the beginning of the project. And, as you go along, you will be amazed at what the overall program can do.
All the different stages of the process were efficiently explained and showed through videos and tutorials; but what helped me the most was the possibility to interact and work through every phase with a VoiceMap editor.
Collaborating with my VoiceMap editors has been a pleasure—as well as a valuable process. Through their expertise and guidance, I’ve been able to distill my tour narrative and focus its impact. A lot of the success of my VoiceMap tours is due to their direction.
When I began creating my tour, I had no idea about how it all worked or what was involved. But working with my editor, and taking it step-by-step and him keeping me on track, what initially appeared to be quite the challenge wasn’t that difficult at all.
I now have created and published two tours for VoiceMap. I found the process to be direct and uncomplicated. Be sure to read the information and watch the videos provided. It takes you through each phase. Plus, the VoiceMap team is there to guide you along the way. And that is exactly what they do.
I was very impressed while working with the staff at VoiceMap. They were incredibly fast to respond. They were so very detail oriented and patient. I really felt taken care of and they allowed me to be as creative as possible but also ensured that the best product would come out of it. It could not have been more smooth nor more efficient.
They've been through it lots of times and you haven't. I certainly would never have dreamt of getting under a blanket to successfully record my audio with just my phone. Getting timely and honest feedback was part of what we got; an invaluable step to ending up with the quality result we were looking for.
For me, the ability to include photos, sound effects was important to improve the experience for guests, and increase the usefulness of the audio tour as a virtual experience.
One of the best things about producing a tour with VoiceMap is the support the team gives you to create a great, professional result that attracts buyers. It ranges from designing your route well, to getting a really engaging script through to recording a really professional audio and marketing your tour.
The text to speech facility is great as it allows me to physically test the route and check that the audio is activated at the right time.
It was very easy to plot my route on the map as the instructions were really clear and you could refer back to the documentation at any time and go through it step by step. The script uploading and editing was very straightforward too. The system is very intuitive and thereby making it very easy to edit the tour script.
I loved working with the VoiceMap team. I worked with Gary who responds as fast as lightning, but everyone is very helpful and supportive. I have been a bit of a perfectionist and produced loads of extra editing for Gary, who was very accommodating, bless him.
The best routes have a few surprises, off the beaten track, and a climax at a particularly captivating location. When you’re done, you’ll have talk times and word counts that match travel times.
When you turn your map into an immersive story, try to develop a narrative along the way. Make it personal too, if you can, with anecdotes and opinions that change the listener’s perspective.
Your editor is especially helpful when you’re fitting the map and the script together with clear directions. Listeners should know where to go without looking at the screen.
Audio tours can’t be perfected at your desk. We’ll provide you with “scratch” audio you can use for a trial run or two, to refine your script before you record it.
Listeners respond to authentic voices not just polished professionals. You don’t need a fancy mic or soundproofed studio either, and we’ll edit the audio to remove mistakes and mouth noises.
Complete the final touches, with a title, cover photo and description that sells your tour, then click on publish. Your tour goes on sale immediately, and the job of promoting it begins.
Every publisher has a dashboard with reports that use the latest available data. It shows you:
There is also a vouchers dashboard where you can see how your vouchers are being used.
Voucher codes sold through what we call your “channels” are simple. You pay us for the voucher codes included in your annual plan – or for voucher codes purchased out of plan at $0.89 per code – and then you sell these at whatever price you choose. (It’s better for everybody, especially the customer, if you don’t charge more for the tour than you’re charging on VoiceMap, and the price we list here is up to you.)
When your tour is sold through what we call our “channels”, VoiceMap pays a royalty. We’re always looking for new ways to distribute tours, but for now, these include:
Our standard royalty is 50%. This is calculated after the payment processing fees charged by Apple, Google, Stripe or the OTA, which range from 3.4% plus a set fee of $0.35 for Stripe to 30% for Apple and Google. (If you think the latter is high, you aren’t alone. So do Spotify, Epic Games, and Telegram.)
Take a look at the sample royalty calculator above if you’d like to see how this breaks down for different tour prices and different publishing plans.
We pay royalties in three ways:
You can select your payment preference using your publisher dashboard. You’ll find more information about download credits in our documentation.
For publishers on our Pro and Premium plans, we include resellers listings with OTAs like Viator and GetYourGuide at no extra cost. These are set up and submitted for review with each OTA as soon as your tours are published.
We do sometimes go ahead and list tours by publishers on our basic plan, but because it’s a time consuming process, we do this selectively – and since Viator introduced a $29 fee for listing new tours at the start of August 2020, we’re especially selective. But you can pay the $29 cost to get your tour listed immediately. Talk to your editor if you’d like to find out more about this option.
We don’t list private tours on OTAs for obvious reasons.
The interface of VoiceMap’s mobile apps is available in the following eleven languages: English, Mandarin, German, Spanish, French, Dutch, Portuguese, Italian, Russian, Arabic and Xhosa. We regularly add new languages, mostly on request.
You can keep any tour private and only distribute it using voucher codes, so you don’t actually need to publish your tour in English – but before we’ll allow you to publish your tour in a language other than English, we normally ask you to at least submit a script in English, then test it with automatic playback and have it approved by our editors. This is the same thing we require for every tour, and we insist on it for the same reasons:
You’ll probably save time by working with an editor, even if it’s in English – but if that isn’t enough for you, we might make an exception. You’ll need to convince us that quality is as important to you as it is to us and then prove it by testing your tours thoroughly. Rafa of Guri in London did exactly that.
We can translate your tour for you affordably, from start to finish. Our relationships with translators and voice artists help us do that. Send us an email at [email protected] if you’d like to find out more.
Translated tours are easier to publish than new tours. We duplicate your tour’s geodata first, then we make sure that the duration of each location’s audio isn’t longer in translation than its corresponding travel time, just like we did for the English version of your tour.
If you get that right on your own, and we’re happy with the audio quality of your translation, you can publish translations yourself at no extra cost. If you need the help of an editor along the way, we might charge you for their time. But our goal is to offer as many tours as possible, in as many languages as possible, so it probably won’t cost you much.